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Digital Justice: Improving Access to Legal Services

Lynn Tay and Nick Avis | March 24, 2016 can capture a million dollar opportunity by developing an online legal services marketplace.

Mattel: Sold in China

Anthony Hui and Andrew Leung | March 24, 2016

Mattel can boost global toy sales by acquiring media content from the emerging markets.

A New Course for Online Education

Emily Rowe and Zach Hamel | March 24, 2016

Coursera needs to offer accredited degrees and original content to become the leader in online higher education.

Swimming through New Channels

Abdul Khan and Shervin Yousef-Zadeh | March 24, 2016

Community Supported Fisheries are struggling with profitability, but a reciprocally beneficial opportunity exists to target hotels.

The Bottom of the Barrel

Samantha Juman | March 24, 2016

With low oil prices driving down demand for recycled plastic, Waste Management must target CPG manufacturers through shareholder activism and value-added services.

Sunedison: Sunny Days Ahead

James Serena | March 24, 2016

To relieve pressures from its liquidity crisis, SunEdison must give up voting control of its subsidiary.

TMX: Going on Exchange

Cecilia Ma and Jeet Chakrabarty | March 24, 2016

TMX is facing increased competition in an industry and needs to leverage its ventures exchange as a key differentiator and an avenue of growth.

iCustomize: Apple’s Next Frontier

msawanhba2017 and nmileshba2017 | March 24, 2016

In order to combat slowing sales growth, Apple must leverage advances in 3D printing to increase product customization and ultimately commercialize the technology.

Interview: Douglas Allison

xxuhba2016 | March 24, 2016

Featuring an interview with the CFO of the Toronto International Film Festival, a game-changing technology application for Apple and a partnership to make Mattel competitive again

Age of Abundance: How the Content Explosion will Invert the Media Industry

Liam Boluk | February 02, 2016

Over the past century, technological advancements have massively reduced the cost and time needed to create and circulate content. Though this has liberated artists, consumers are now drowning in a virtually infinite supply of things to watch, listen to and read.